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Updated: For Feb 5th Naval Rust update (Safe to update prior to update) Updated: Removed all LINQ usage to make Grimm530 happy 🙂 Fixed: Typo in lootContainer.inventory.capacity =+ count; (corrected to +=) for extra loot options Fixed: 'InvalidOperationException: Nullable object must have a value.' error (Hostile drone targeting issue) Fixed: Hook conflict with NpcSpawn Added: New API method "GetBradleyDropData" to return some basic BradleyDrop data (See plugin page for details)
Fixed: Failed to run a xx.xx timer NRE console message Fixed: Throwing in enabled ZoneManager ID's failing after first zone in list Fixed: Killing BradleyNPC not working when "Despawn Scientists When Bradley Destroyed": true, Fixed: BradleyAPC blowing up with CH47 delivery sometimes (Reverted changes for Dec 4th update which caused this)
Fixed: Patched for Dec 4th Rust update (safe to update before) Fixed: Bradley now targets players through wall.frame.cell/cell.gate/net Fixed: Removed left over debug/dev logging Fixed: Players still getting rewards when Bradley despawned Added: Config options to kill all NPC when Bradley destroyed